using VRageMath;

namespace VRageRender.Messages
{
	public class MyRenderMessageDebugDrawSphere : MyDebugRenderMessage
	{
		public Vector3D Position;

		public float Radius;

		public Color Color;

		public float Alpha;

		public float? ClipDistance;

		public bool DepthRead;

		public bool Smooth;

		public bool Cull;

		public override MyRenderMessageEnum MessageType => MyRenderMessageEnum.DebugDrawSphere;
	}
}
